Auto-Tune is one of the most widely used plug-ins in music production. This tutorial shows you the power within this amazing audio processor.
In the 22 years since it's inception (1997), Auto-Tune has been the industry standard for tuning vocals, and for good reason. From my own personal experience, it's still my go-to tuning software, as it can keep up with my own workflow, and does exactly what I need it to do. There are many other tuning softwares available, but none have the proven to me better. In the past 20 years, I've never had a single negative comment, or even anyone notice that I've used a tuning software, which is exactly as it should be. There are many people out there wanting to lay blame on the tools for their work sounding robotic, or unnatural. I may take some heat for saying so, but this doesn't have to be the case if you learn how to use your tools properly; pay attention to what the settings do. If something doesn't sound right, keep tweaking until it does. It's as simple as that. Now I must say though, there is a limit to how much tuning or editing you CAN do to a less than perfect performance. A common saying in the industry comes to mind - 'You can't polish a turd'. I could probably write an entire book on tuning vocals, but the intent here is to give you an inside look at the most commonly used parameters and how to use Auto-Tune in a more effective way….
The Correction Modes In Auto-Tune
Pro Tools Auto Tune Efx
- Installation and Compatibility We are aware of some issues with the VST3 versions of Auto-Tune® EFX 3 and the AVOX 4 plugins in Sonar. We will be addressi. Thu, Jul 2, 2020 at 1:12 PM.
- Auto-Tune corrects intonation and timing problems in vocals or solo instruments, without distortion or artifacts, while preserving all of the expressive nuance of the original performance - with audio quality so pristine that the only difference between what goes in and what comes out is the intonation and timing. All with a user-interface that is a model of clarity, speed and ease-of-use.
There are two correction modes and ways to use Auto-Tune. There's Auto Mode, also know as 'lazy mode', and Graphical Mode, also known as 'Auto-Tune'. Auto Mode basically runs in real-time, and analyzes the audio as it passes through. It then determines what to do to the audio, as it passes through. Adjusting your settings can help it to do a better job of tuning, but nothing replaces your own ears on what needs to be tuned, and what does not. The only time I personally use Auto Mode is when I have several songs that need to be mixed in a very short amount of time, and there simply is not enough time, or budget, to properly tune the tracks. Graphic Mode is a bit more involved, but yields MUCH better results! Graphic Mode basically works like this: You capture (track pitch) the performance once into the plug-in, so it can be analyzed, displayed and edited. (Same for most other professional tuning software) Then, you choose which notes are to be tuned, and how, and which are to be left alone. This is far superior to every single bit of audio being automatically adjusted. By the way, if what you are trying to achieve with Auto-Tune is the T-Pain, or CHER effect, use Auto Mode with a very fast Retune Speed, and you can skip the rest of this article.
Auto Mode
Auto Mode is the default mode when opening Auto-Tune. It is designed to automatically analyze audio as it passes through, and tune up or down to the nearest note everything that passes through. With that being said, there are some very important things to pay attention to, as they will help you get much better results. Paying attention to a few of these settings following, you can minimize Auto-Tune attempting to tune things that should not be, such as vibrato and notes that are intentionally slurred from one note to another.
How to Install VST Plugins in Pro Tools. Install VST Plugins in Pro Tools. A commonly cited problem with Pro Tools, an audio creation and production software, is that it will not work with third-party developers.
Auto Tune Pro Torrent
Input Type: This basic setting help Auto-Tune focus on specific frequency ranges and types based upon the type of content you are trying to tune. Always start here!
- Soprano -For high or female voices
- Alto/Tenor -For normal voices
- Low Male -For Barry White
- Instrument -For violins, violas, and other types of monophonic instruments
- Bass Inst -For lower pitched instruments, and yes, it is quite common to tune a bass guitar.
Scale: Setting the scale to the actual key of your song will most certainly help minimize errors in automatically tuning. Chromatic is the default scale, and probably most popular, but setting the proper key of your song will narrow down the choices of tuning from eleven notes down to the seven within a given key. For example, you have a song in the key of 'C', which has no sharps or flats. A singer sings a little bit sharp on a trying to sing a 'C'. If the note sang is closer to 'C#', Auto-Tune will try to tune the note up to 'C#', resulting in an improperly tuned note. When setting the scale to C Major in this same scenario, the singer would have to sing past 'C#' for it to create and error and try to correct to a 'D'. This is another great starting point for Auto Mode usage. As you can see from the picture to the right, there are many other scales to choose from, and yes, Auto-Tune is used world wide, and there are many other scales available to those around the world using alternate tuning and scales.
Retune Speed: This is one of the most important settings to pay attention to, as it sets how fast Auto-Tune will tune a note, similar to a glide or fade time from non-tuned to fully tuned processing. Setting a very fast time will remove any variations in pitch, but can yield some very unnatural results. But then again, this is a big part of creating the T-Pain/Cher effect. If this is what you are looking for, absolutely start here with a very fast time!
Humanize: This allows sustained notes to have a slower Retune speed than the shorter duration notes. Typically you would start a setting of 0 while setting the Retune speed, making sure all notes that need tuning are being tuned, then adjusting the Humanize will help with sustained notes from not sounding overly tuned, while still being fast enough to tune shorter duration notes.
Natural Vibrato: This is independent of your pitch settings and is used solely to tame natural vibrato of a performance. Leaving it at it's default setting of 0, will not affect the original vibrato, but adjusting will minimize the amount of vibrato allowed. Once again, this is independent of pitch controls.
Targeting Ignores Vibrato: Turning this on can help with what Auto tuning tries to tune and what it ignores. If you have a track with a lot of vibrato, try turning this on and see if it helps. This is something that would typically be used with a lead type of vocal, allowing the natural vibrato to be ignored. Backing vocals typically shouldn't have as much vibrato, therefore, minimizing vibrato is preferred.
Target Notes Via MIDI: This is quite fun to play with, along with fast Retune speeds. When engaging, Auto-Tune does nothing until a MIDI note is present from a keyboard or MIDI track, then it tunes to the MIDI notes present. You can then play in a melody from a MIDI device, and the track will be tuned to what you play.
Graphic Mode
Graphic Mode is the mode you will use the most often when quality is the primary concern. The advantage: Graphic mode allows you to specify which notes are to be tuned, and which are not, along with independent settings for each note to be tuned, instead of the global settings to be used for every note passing through in Auto Mode. Ready to get started?
Correction Mode to Graph: Pretty self-explanatory, slide or click the correction mode from Auto to Graph.
Options
Click on the options button next to correction mode to get here:
Enter buffer seconds: The default here is 240 seconds, which is 4 minutes at 44.1k or 48k sample rate, based upon your session settings. A minute song would require 300 seconds. There's no need to set a really high buffer amount, as it uses much more RAM from your system. The max setting of 14400 would yield 4 hours on one track! If any of you actually need that much, I'd like to know what project you are working on.
Default Retune speeds: After learning a bit about retune speed from Auto Mode, you can set the default retune speeds for various tune settings in which I will discuss shortly here, but this is where you set your defaults.
Track Pitch in Autotune
The first thing we need to do is capture, or 'Track Pitch', our audio track into Auto-Tune so that it can analyze it, draw a graphic representation of the audio pitches, and respond appropriately. This allows Auto-Tune the time to not only respond quickly, but also to ramp in tuning before a note needs to be tuned, which is impossible in Auto Mode, as it is only running in real-time. So to get started:
- Click on the 'Track Pitch' button: It will turn 'Red' when enabled to track pitch.
- Play the track: Play your song from beginning to end, or section by section. As long as all the information that needs to be tuned is tracked in, you can then proceed.
- Turn off the 'Track Pitch' button: Self-explanatory, but necessary to start tuning.
Decisions decisions!
You have two options now for tuning. You can draw or auto-create lines/curves or notes. The difference is that notes are typically easier to work with and treat an area of audio as a block, or note, and a line or curve allows you to treat bends in between specific notes with a little more intent.
The Tools
2 8 blender. There are a few tools to start with here and I'll describe them briefly from left to right.
- The Line Tool is used to draw multi-segment lines on the pitch graph. It is typically used when you want to hold a straight pitch, or bend evenly from one pitch to another.
- The Curve Tool is used when you would like to free-hand draw in pitch correction. I personally find this one quite difficult to use.
- The Note Tool is used to draw notes. These are constrained to specific pitches and cannot vary off of them. I tend to use these more often than the line tool.
- The Arrow Tool is the most commonly used tool, as it is how you select and edit existing lines or notes.
- The Scissors Tool is used to cut existing lines or notes into separate pieces for individual editing. I typically use this when notes or lines have been generated automatically, and need to be separated. We'll take a look at automatically generating lines or notes shortly.
- The Magnifying Glass is used for zooming. Simply click and drag a box around what you would like to zoom into, and release to zoom.
- The I-Beam Tool is used to select an area of time to be used edit with in, or generate data between. This is also a commonly used tool.
- The Hand Tool is used to move the display. Click and hold on an area of the screen, and then drag the screen to an area you would like to see. I find the scrolling functions on apple mice work quite nicely for this same purpose, so this one doesn't get used much.
Manual Editing/Drawing of Lines and Notes in Auto-Tune
In this example above, after capturing (Track Pitch) a vocal into Auto-Tune, I selected the Line Tool, and then clicked on 'Snap to Note' which forces any segments of a line to snap to a specific note. Upon clicking the last segment, it must be double-clicked to end the line. After drawing this line, it is still selected, and retune speed can be set for this line independently of other lines. If it is not selected for some reason, using the Arrow Tool, click on the line to re-select it, and then you can adjust the retuning speed. The advantage of using the Line tool is that, as shown, the bend from one note to another can be drawn in as well.
In this example to the below, I selected the Note Tool, and then drew in some notes. I've found that drawing notes from where they are on key, or crossing through the desired key, on the beginning and end of a note give the best results. The advantage of the working with Notes is that Notes can be moved from one pitch to another much easier than trying to move a line.
Automatically creating Lines and Notes in Auto-Tune
Select an area: Using the I-Beam Tool, select an area that you wish to generate notes or Lines/Curves> Personally, I like to select the duration of the entire song, and then fix the points that are not created to my satisfaction, rather than manually create each event, one by one.
Down at the bottom of the plug-in next to 'Track Pitch' are the option for 'Make Curve' and 'Make Notes', which are how we can auto-create 'Notes' or 'Line Curves'.
Make Curve: Clicking the Make Curve button will automatically draw a curved line, matching exactly the pitches captured in from the Track Pitch function earlier. As you can see to the right, there are green lines overlapping the detected pitches, and anchor points on either side of each detected event. These anchor points can be moved independently by clicking on, and dragging each anchor point up or down. This is particularly useful is in key, but starts drifting sharp or flat as a note is being held out. You need to use the Arrow Tool to manipulate these points.
In the example below, an area was first selected using the I-Beam Tool, then using the Arrow Tool, the Curves were moved up together to another pitch, keeping all the bending between notes still intact. If only part of a curve or line is to be moved, the line can be separated into two segments by clicking at the desired split point using the Scissors Tool. Now the segments can be individually manipulated.
In the example below, the 'Make Notes' button was pressed after selecting the same area as described above. The advantage with working this way is that the only things being tuned, or manipulated are the notes that are being sustained, and the bending in-between notes is left alone. I find it particularly advantageous to modify these notes using the Arrow Tool. What I've found to give the best results is to drag the edges of each note to a crossing point, where the original audio is on, or crossing through, the correct pitch. By starting and stopping the tuning process on these points that are already in tune, I've found that I have much more transparent tuning, and less 'T-Pain' sounding tuning.
Hopefully this is enough to get you started in Auto-Tuning, and has shed some light onto the mysterious world of tuning. Honestly, Auto-Tune has saved so many projects from bankrupting, and allowed thousands of productions to keep amazing performances, that in the past would have been performed over, and over, and over, and over again, until finally in key. Did anyone happen to think about the feeling, or emotion, left in a recording that an artist just finished singing for the 150th time? Yes, it may finally be perfectly in tune, but is the emotion of the singer still representing the initial idea of the song, and convincing all the listeners that this is a happy song. I think Elvis left the building about 145 takes back…. My point is, if a take sounds and feels great, but has a little pitch problems here and there, it's worth tuning vs. beating the life out of a part until it is performed technically correct.
Until next time, happy tuning!
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Pitch-correction plug-ins are the key to the current trend for weird vocal effects. Here's how to achieve them in Pro Tools.
This month, we're going to look at different ways of using pitch-correction techniques to create vocal effects in Pro Tools. Normally, you want to keep side-effects to a minimum when tuning vocals, so that you can save your vocalist's blushes, and most pitch-correction tools are designed to assist you in achieving this end. Take a look at image 1:1: Sound Toys' Pitch Doctor is great for transparent pitch fixes. this is my reference point for Sound Toys' Pitch Doctor plug-in. It is set to Auto-Correct but I don't have it working too hard, so the Smoothing control is well down. I find that this setting fixes most of the tuning errors from an average to good singer, but for the odd notes it doesn't quite pull in, I prefer to use the Manual Correction to help it pull in the final few errant notes. You can see that I have automated the Manual Correct, making very small changes of usually no more than 10 cents or so — unless the singer completely missed the note, in which case I prefer to comp that note in from another take rather than get a pitch-correction plug-in to pull it in.
Tune Me Up
In this workshop, however, we're not looking for invisible pitch correction but noticeable vocal effects, so let's start with the daddy (or should that be mummy) of them all, the 'Cher effect' that we first heard on her single 'Believe'. The basic principle of the effect is to get the pitch correction plug-in to work immediately on a note and to pull it hard onto the note's pitch. The 'retune' speed has to be set to zero, as it is the crucial part of creating the 'robotic' sound. This is because when a human sings, there is a degree of natural modulation of the pitch as they hit the note, but with the retune speed right down, the pitch-correction software pulls the note in right from the start.
I've found that I can't get the full 'Cher effect' with Pitch Doctor: even with the scale set correctly and the Smoothing as low as it goes, the effect is still relatively mild. Sound Toys seem to have designed Pitch Doctor to be as transparent as possible, so it isn't really possible to push it far enough. The effect was originally created with Antares' Auto-Tune, which is still probably the most commonly used tool for the job.2: Auto-Tune 7, the classic tool for the 'Cher effect'. If you have Auto-Tune, insert it onto your vocal track and turn the Retune speed down to zero. The other vital part of the effect is choosing the appropriate musical scale to correct to — you might want to disable some notes in the scale to stop Auto-Tune pulling the vocal onto those notes. In Auto-Tune 7, this is achieved by highlighting the appropriate Remove buttons in the centre of the window; by contrast, if you select a Chromatic scale, you should find the effect isn't nearly as noticeable. Finally, try setting the Retune speed to 1 or 2, as it may suit your vocal more to relax it slightly.
You can also use Auto-Tune's Graphical mode to create the same effect. Select Graphical, using the Auto/Graph button in the top right-hand corner of the plug-in's window, and then click on the Options button next to it. In the Options window, set the Default Notes Retune Speed to 0. Back in the main Graphical window, select the Show Lanes button to make lining up the notes easier. Now hit the Track Pitch button and play the section of audio you want to process. Click the Make Notes button. Try adjusting the Number of Note Objects control to see now that changes the effect. Make sure that all of the Note objects butt up against each other, as this will ensure that all of the note changes are instantaneous. If they don't, either use the Arrow tool to extend existing Note boundaries so that they do, or use the Note tool to draw new notes to fill in any gaps. If you're not happy with the result, simply experiment with changing the pitch or length of individual Notes. The beauty of Note objects is that you can literally sculpt any melodic contour to get exactly the effect you desire. Once you get the effect exactly as you like it, Auto-Tune 7's graphical Paste function will allow you to copy all of the Note objects and paste them in subsequent verses or choruses, or wherever else in your track you'd like the same effect.3: Auto-Tune's Graphical mode gives you even more control.
For those who can't afford the full Auto-Tune 7, Antares have produced a simplified version, called Auto-Tune EFX: with a UK street price of around £90, it is really designed with this vocal effect sound in mind. Vlc media player is it safe. The plug-in is simple and effective: drop it on a track, select the appropriate key and away it goes. It has three basic settings: Hard EFX is the 'Cher effect', Soft EFX is a less processed version, and then the third is a more traditional pitch-correction mode. I would suspect that the switch is controlling the retune speed. The conventional Pitch Correction is remarkably good, although there aren't any options to soften any side-effects or to add manual tuning options, as on its bigger brother.
Even if your singer is bang-on with his or her pitch accuracy, try using Auto-Tune on a duplicate track set to a Chromatic scale, with a slow retune speed, and mix it in with the original. Once you have slipped the Auto-Tune track back to compensate for the plug-in's delay, you will find you have a nice chorus/flanging effect that is becoming very popular with female vocalists like Christina Aguilera and on a lot of really soulful R&B vocals. It's not there to fix the vocal: it's there to be part of the vocal sound. Once you get really at home with Auto-Tune 7 and its Graphical mode, you can also create some really nice portamento effects, such as enhancing or smoothing a slur on a vocal or an R&B slide.
Out Of The Box
Even if you don't have any third-party plug-ins to work with, there's plenty you can do with the plug-ins that come with Pro Tools as standard. One such is Pitch, which used to be a separate plug-in called DPP1; eventually it was rolled into the bundled plug-in collection, and has largely been forgotten about since being eclipsed by Avid's later and posher pitch-based plug-ins. However, unlike its later cousin, it can be automated, and is available as a real-time or as an AudioSuite plug-in, meaning that it can be used as a way of achieving the 'Cher effect'. Drop a real-time instance on the track you want to process, and then activate automation for the Coarse Pitch control.4: By automating the built-in Pitch plug-in, the 'Cher effect' is easily achievable. Select this control to be displayed in the track's automation lane, and draw in a pitch change on every note. Because the Coarse Pitch control works in semitone steps, the automation will only go up and down in fixed steps — so by adjusting the pitch up and down by fixed amounts, you get a stepped pitch-change effect. What's more, Pitch is available as a mono-to-stereo plug-in, so you could get two for one by pitch-shifting the left and right channels separately and deriving two harmonies from the one line. How's that for value for money!
An alternative is to use Elastic Pitch, the less well known brother of Elastic Audio. Unlike conventional plug-ins, Elastic Pitch is a region-specific effect that can't be automated; nor can it do automatic pitch-correction, but it does have some useful tricks up its sleeve. To get started, engage Elastic Audio on the track you want to work with, select Elastic Properties, then Polyphonic.
Elastic Pitch is perfect for the well-known Eventide Harmonizer widening effect, where slightly pitch-shifted duplicate parts are added to thicken out a vocal. Duplicate the track a couple of times, then right-click regions on the duplicates. From the Elastic Properties window that appears, tweak the pitch up a couple of cents on one duplicate and down a couple of cents on a second duplicate. This can really fatten out a sound. For a more 'flangey' effect try increasing the detuning up to five, 10 or even 20 cents. Also, reduce the level of the detuned parts so that they sit under the original line, which you can do from either the Elastic Properties window or by using the fader automation, as normal.
Elastic Pitch can also help you rewrite your harmonies. Because it is region-specific, you will need to cut up the vocal parts into individual notes where you need to change the pitch. This is most easily done using the Tab to Transient feature to help you find the start of each note. Once you have cut your vocal lines up, select Elastic Properties from the Regions menu and move offending notes up or down by the necessary number of semitones. If the tuning of an individual note isn't perfect, you can use the cents value to fine-tune it too. Very quickly you can create a completely new vocal harmony arrangement from your original vocal part without having to get the singer back in to re-record it.
I hope this workshop has stimulated the creative juices. Now take your pitch-correction plug-ins and push them into creating some new vocal effects!